Akalabeth: World of Doom (also known as Ultima 0) was originally developed for the Apple II, by Richard Garriot during 1979. The first copies were sold in 1980 in ComputerLand, Austin, Texas, where Garriot worked during the summertime. The game was sold in Ziploc bags, with photocopied instructions, and only a very few copies were sold before it was picked up and released by Al Remmers’ California Pacific Computer Company.
Akalabeth was only available on the Apple II until the mid-nineties when an unofficial port to PC was made. In 2016 an Italian team of three, with the blessings of Richard Garriot himself, released a version for the Commodore 64.
Only 50 physical copies were made, and I was lucky enough to get a copy (#23).
A small GIF showing a few images from the conversion.
The Italian team that made all this happen:
Code and Conversion: Andrea Schincaglia
Idea and Testing: Antonello Molella
Additional Graphics: David Vigh
In December 2022 I sold this copy (#23) to a fellow collector
Amazing conversion!
🙂
It is thanks to you:) love the conversion and just the fact you put all that time and effort into it and with blessings from the lord himself. Thanks Andrea
I’m very happy that you like it! I’ve spent so much time to code it, but it was worth it. Thanks to you
Is the punch on the Player Reference Card original?
Hi there
No the punches are made later on, presumable to keep it in a binder for easy access.
Best
Ernst