Uncategorized

A bit from my personal collection – Sam and Max Hit the Road

Based on Steves Purcell’s late eighties comics “Sam & Max”, which are featuring Sam, a brown-coated Irish Wolfhound and a hyperkinetic three-foot rabbity thing called Max. Together they are the “Freelance Police”, or lets just call them what they really are – a couple of vigilante private investigators. The whole setting and the characters that inhabits it really parodies American pop culture of the time.
The comic series was pretty successful despite its relatively limited amount of exposure. In 1993 however the franchise did gain a more widespread recognition when LucasArts released Sam & Max Hit the Road, based on Purcell’s Sam & Max comic “On The Road”, which cultivated a renewed interest in Purcell’s original comics.
Sam & Max Hit the Road is well regarded as an exceptional good and wacky adventure game and to this day is in my book one of the most iconic classic adventure games of the early 1990s.
Subsequent video games and the television series have also fared well with both critics and fans, but nothing beats the original LucasArts game.

A really good time together and few words of wisdom:)
I recently replayed the talkie version with my 5 year old son, which by the way only understands a few words and phrases in English, but Purcell’s art and awesome animation is just a universal language and for all ages -we had an absolutely blast, laughing and just enjoying the game and the time spent together.
I’m a big fan of storytelling and think these old gems really are a good way to show our kids how important storytelling is in games, especially in this day and age where a good story is hard to find, heck most games doesn’t even have a story….yikes.
As a small sidenote; I lived in the states in the mid nineties and I really think the game in it’s own wacky way depicts american pop-culture around that time.

Below we have my sealed Sam and Max copies, all different versions -and a signed box by designers Michael Stemmle and Sean Clark

Retro gaming, Uncategorized

Entertainment for a rainy day – Retro documentaries

Either looking for a nostalgic fix or expanding your knowledge well look nu further. Below you’ll find documentaries that for sure will keep you up all night..some of them even your wife will enjoy.

NES CLUB – Coming 2015

In this all-encompassing documentary on Nintendo, gaming enthusiast Jay Bartlett hits the openMV5BMTg4MjAyMTMyM15BMl5BanBnXkFtZTgwNjU5MzkwMDE@._V1_SY317_CR8,0,214,317_AL_ road with best friend Rob McCallum in hopes of buying the 700+ official retail-licensed Nintendo games for the Nintendo Entertainment System (1985) in 30 days with no online purchases. Along the way Jay and Rob will discuss Nintendo history, landmark games, box art, music, graphics, game play and more.

 

Special When Lit – 2009

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What made more money than the entire American movie industry through the 50s and 60s? Pinball. Special When Lit rediscovers the lure of a lost pop icon. A product of the mechanical and electrical age, the American invention swept the world and defined cool. Now it is relegated to a nostalgic footnote deserving a better fate. Joining the fans, collectors, designers and champion players from across the globe who share a world many of us didn’t know still existed.

 

King of Chinatown – 2010

MV5BMjMyODg4MTg4M15BMl5BanBnXkFtZTcwNDIzOTA3Nw@@._V1_SX214_AL_King of Chinatown takes an in-depth look at the culture of video games, an industry that has evolved into a worldwide, multi-billion dollar phenomenon. Filmmaker Calvin Theobald follows Justin Wong, a video-game prodigy sharpening his skills as he battles challengers in the cutthroat competitive world of Street Fighter IV. But as Justin fights his way through the ranks, he finds himself up against a formidable off-screen challenge — his allegiance to The Empire, a video-gaming collective run by the charismatic and potentially destructive leader TriForce. Culminating in an epic battle at EVO, the largest video-gaming competition in the world, King of Chinatown shows us the entertaining on-the-ground trials of a Street Fighter IV sensation.

100 Yen: The Japanese Arcade Experience – 2012

100 Yen is a historical documentary about the evolution of arcades and the culture surroMV5BMjIzOTc3MDg4NF5BMl5BanBnXkFtZTgwMTE1NzA2MDE@._V1_SY317_CR12,0,214,317_AL_unding it – from the birth of arcades to the game centers that still thrive today.

 

 

 

The King of Kong: A Fistful of Quarters – 2007

(a must see even if the sun is shinning)

MV5BMTc5MzU3NTkzMl5BMl5BanBnXkFtZTcwMDQwNzE1MQ@@._V1_SY317_CR0,0,214,317_AL_In the early 1980s, legendary Billy Mitchell set a Donkey Kong record that stood for almost 25 years. This documentary follows the assault on the record by Steve Wiebe, an earnest teacher from Washington who took up the game while unemployed. The top scores are monitored by a cadre of players and fans associated with Walter Day, an Iowan who runs Funspot, an annual tournament. Wiebe breaks Mitchell’s record in public at Funspot, and Mitchell promptly mails a controversial video tape of himself setting a new record. So Wiebe travels to Florida hoping Mitchell will face him for the 2007 Guinness World Records. Will the mind-game-playing Mitchell engage; who will end up holding the record?

Get Lamp – 2010

MV5BMTQxMjYyMDEwOV5BMl5BanBnXkFtZTcwOTY2ODQwNA@@._V1_SY317_CR16,0,214,317_AL_With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action. But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them. They were called “computer adventure games”, and they used the most powerful graphics processor in the world: the human mind. Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the torch to present a new set of places to explore. Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them.

Chasing Ghosts: Beyond the Arcade – 2007

MV5BMjMyNDI1ODU5MF5BMl5BanBnXkFtZTgwOTE3MDA2MDE@._V1_SY317_CR12,0,214,317_AL_-21982’s Video Game World Champions share their philosophies on joysticks, groupies and life.

 

 

Ecstasy of Order – The Tetris Masters – 2011

MV5BMTkwNTY0MDg3NV5BMl5BanBnXkFtZTcwNTQwMzI5Nw@@._V1_SY317_CR4,0,214,317_AL_A documentary that captures the greatest world record Tetris players as they prepare for the Classic Tetris World Championship. From the days of Thor Aackerlund and his historic victory at the 1990 Nintendo World Championships, right up to the present and Harry Hong’s perfect “Max-Out” score, this documentary expertly chronicles over two decades of Tetris Mastery.

 

 

More to come – now visit your local (or global) video pusher and enjoy yourself.

All descriptions and images taken from IMDB.com